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Sorted A-ZMoves
Binding Arbitration
A spoken oath becomes a chain, and you hold the other end.
When you bear witness to someone's promise or oath, henceforth you may ask their player if they have kept their word. They must answer honestly. The character need not be present. If they have broken their word, you gain advantage on all rolls against them until they admit their wrong and suffer an appropriate consequence (your call).
Requires