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Fortress-Monastery Trait

Roll 1d12 to generate a distinctive political or cultural trait for a fortress-monastery. Results include oppression of nearby villages, recent leadership vacancy, internal sectari...

Roll a trait for a fortress-monastery to make it distinct from Barrier Pass. The trait names what kind of politics or culture the PCs walk into.

Roll 1d12 · Family Institution Trait · p. 486

dResultDetail
1-2Oppresses, extorts, or ignores nearby villagesRather than serving them.
3-4Recently lost its presiding adeptSuccession unclear.
5-6Home to multiple sectsEach led by a different adept.
7-8Hides or protects one of the last thirteen The Rime Lords
9-10Very smallPopulation -1, only ~10 to 15 souls; roll again with d8.
11-12Relatively largeA village, up to ~300 residents; roll again with d8.