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Adept Move

Roll 1d12 on this table to generate 1–4 moves for an adept NPC—fragments of Rime Lord power unlocked through ascetic practice. Results range from summoning large ice spirits with +...

Roll 1-4 moves for an adept. Each represents a fragment of Rime Lord power they've unlocked through ascetic practice.

Roll 1d12 · Family Adept Move · p. 329

dResultDetail
1As a spirit, animate a large mass of iceLarge, +8 HP, +2 armor, +3 damage, forceful.
2As a spirit, manifest a body from snow, frost, mist+4 HP, +1 armor, unharmed by stabbing or cutting.
3Calm, diminish, or suppress the elements
4Conjure ice or dark ice (near, area, grabby), but lose 1d4 HP
5Craft thoughtforms from base matter, light, energy
6Create a minor tulpa, or a more potent one with some sacrifice
7Dismiss or suppress magic with a touch
8Exert great force with their mind (near, forceful)
9Impose a compulsion, command, or taboo upon a spirit
10Slow or stop time in an area
11Calm or suppress emotions
12Absorb intense heat, energy, power, or force unharmed