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Adept Move
Roll 1d12 to determine which power fragment an adept has unlocked through ascetic practice. Results range from ice animation and spirit manifestation to elemental suppression, tele...
Roll 1-4 moves for an adept. Each represents a fragment of Rime Lord power they've unlocked through ascetic practice.
Roll 1d12 · Family Adept Move · p. 329
| d | Result | Detail |
|---|---|---|
| 1 | As a spirit, animate a large mass of ice | Large, +8 HP, +2 armor, +3 damage, forceful. |
| 2 | As a spirit, manifest a body from snow, frost, mist | +4 HP, +1 armor, unharmed by stabbing or cutting. |
| 3 | Calm, diminish, or suppress the elements | |
| 4 | Conjure ice or dark ice (near, area, grabby), but lose 1d4 HP | |
| 5 | Craft thoughtforms from base matter, light, energy | |
| 6 | Create a minor tulpa, or a more potent one with some sacrifice | |
| 7 | Dismiss or suppress magic with a touch | |
| 8 | Exert great force with their mind (near, forceful) | |
| 9 | Impose a compulsion, command, or taboo upon a spirit | |
| 10 | Slow or stop time in an area | |
| 11 | Calm or suppress emotions | |
| 12 | Absorb intense heat, energy, power, or force unharmed |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.