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Adept Move
Roll 1d12 on this table to generate 1–4 moves for an adept NPC—fragments of Rime Lord power unlocked through ascetic practice. Results range from summoning large ice spirits with +...
Roll 1-4 moves for an adept. Each represents a fragment of Rime Lord power they've unlocked through ascetic practice.
Roll 1d12 · Family Adept Move · p. 329
| d | Result | Detail |
|---|---|---|
| 1 | As a spirit, animate a large mass of ice | Large, +8 HP, +2 armor, +3 damage, forceful. |
| 2 | As a spirit, manifest a body from snow, frost, mist | +4 HP, +1 armor, unharmed by stabbing or cutting. |
| 3 | Calm, diminish, or suppress the elements | |
| 4 | Conjure ice or dark ice (near, area, grabby), but lose 1d4 HP | |
| 5 | Craft thoughtforms from base matter, light, energy | |
| 6 | Create a minor tulpa, or a more potent one with some sacrifice | |
| 7 | Dismiss or suppress magic with a touch | |
| 8 | Exert great force with their mind (near, forceful) | |
| 9 | Impose a compulsion, command, or taboo upon a spirit | |
| 10 | Slow or stop time in an area | |
| 11 | Calm or suppress emotions | |
| 12 | Absorb intense heat, energy, power, or force unharmed |