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Marshedge Secrets
1d4 rollable table of hidden local truths surfaced during Discern Realities, Ask Around, or quiet conversation—one secret per scene max. Results reveal faction leverage (fen-walker...
Roll when the GM wants a hidden truth to surface for a Discern Realities, Ask Around, or quiet conversation. Reveal at most one per scene.
Roll 1d4 · Family Site Secrets · p. 277
| d | Result | Detail |
|---|---|---|
| 1 | The fen-walker charter | The town charter gives fen-walkers the right to demand aid from any resident — and the duty to execute those found corrupted by vile spirits. |
| 2 | The Willow Witch tithe | Every seven years, one of the Old Families delivers a child to The Willow Witches. A fen-walker leaves the child at one of the grand willows, never looking back. Rarely, the child returns — years later, greatly changed. |
| 3 | The miller's wife is a necromancer | A number of ghosts are bound in the basement of Miller's Hill. Brennan knows her secret and has taken to consulting her. |
| 4 | The thieves' guild pays the Guard | You don't just start begging or thieving in Marshedge; there's a guild to join, rules to follow, and fees to pay — and Brennan's Guard look the other way. |