entries
Sorted A-Z
Encounters

Marshedge Secrets

Rollable 1d4 table of dark town secrets for Marshedge, triggered when the GM calls for Discern Realities, Ask Around, or quiet conversation; reveal at most one secret per scene. Re...

Roll when the GM wants a hidden truth to surface for a Discern Realities, Ask Around, or quiet conversation. Reveal at most one per scene.

Roll 1d4 · Family Site Secrets · p. 277

dResultDetail
1The fen-walker charterThe town charter gives fen-walkers the right to demand aid from any resident — and the duty to execute those found corrupted by vile spirits.
2The Willow Witch titheEvery seven years, one of the Old Families delivers a child to The Willow Witches. A fen-walker leaves the child at one of the grand willows, never looking back. Rarely, the child returns — years later, greatly changed.
3The miller's wife is a necromancerA number of ghosts are bound in the basement of Miller's Hill. Brennan knows her secret and has taken to consulting her.
4The thieves' guild pays the GuardYou don't just start begging or thieving in Marshedge; there's a guild to join, rules to follow, and fees to pay — and Brennan's Guard look the other way.

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

License terms