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Green Lord Themes

Roll 1d12 to assign a Green Lords site or artifact theme from twelve results: creatures (beasts, plants, chimerae), corruption, vitality, tombs, wild spirits, and Fae rebellion. Re...

Roll a theme for a Green Lords site or artifact. The themes evoke the Great Wood's twisted vitality and the rebellion that broke them.

Roll 1d12 · Family Faction Themes · p. 211

dResult
1Beasts or vermin — bred, changed, or harnessed
2Plants and growing things — grandiose or unusual
3Adaptation, growth, expansion, vitality
4Chimerae — creatures with disparate parts
5Tombs, mummification, constructed afterlives
6Spirits of the wild, bound or put to use
7Fae servants and rebellion
8Corruption by The Things Below, and roll again
9-12Sized for giants, and roll 1d8 again

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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