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Green Lord Themes
Roll 1d12 to assign a Green Lords site or artifact theme from twelve results: creatures (beasts, plants, chimerae), corruption, vitality, tombs, wild spirits, and Fae rebellion. Re...
Roll a theme for a Green Lords site or artifact. The themes evoke the Great Wood's twisted vitality and the rebellion that broke them.
Roll 1d12 · Family Faction Themes · p. 211
| d | Result |
|---|---|
| 1 | Beasts or vermin — bred, changed, or harnessed |
| 2 | Plants and growing things — grandiose or unusual |
| 3 | Adaptation, growth, expansion, vitality |
| 4 | Chimerae — creatures with disparate parts |
| 5 | Tombs, mummification, constructed afterlives |
| 6 | Spirits of the wild, bound or put to use |
| 7 | Fae servants and rebellion |
| 8 | Corruption by The Things Below, and roll again |
| 9-12 | Sized for giants, and roll 1d8 again |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.