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Golden Oak Discoveries
Roll 1d6 when PCs explore the Golden Oak's canopy or root system to determine discoveries that reward the journey: pockets of safety, remains of past figures, dead beasts, oversize...
Roll the Die of Fate when the PCs explore a corner of the canopy or root system. These are the rewards that justify the awful journey here.
Roll 1d6 · Family Discoveries · p. 188
| d | Result | Detail |
|---|---|---|
| 1 | A small pocket of safety | A cave, an old ruin, a hollow in a massive tree. |
| 2 | The remains of a Green Lord or rebel warrior | Strangely well preserved. |
| 3 | A dead beast: enormous, half-eaten, teeming with vermin | |
| 4 | Useful or valuable flora, in preposterous proportions | |
| 5 | A mad hermit, trapped here and lost in time | Perhaps from a previous expedition. |
| 6 | An artifact | Roll d12: 1-7 The Green Lords; 8-11 The Fae; 12 The Things Below. |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.