/
Showing0entries
Sorted A-ZEncounters
Golden Oak Discoveries
Roll 1d6 when exploring the Golden Oak's canopy or roots to determine discoveries. Results range from shelter (cave, ruin, hollow tree), preserved remains of Green Lords or warrior...
Roll the Die of Fate when the PCs explore a corner of the canopy or root system. These are the rewards that justify the awful journey here.
Roll 1d6 · Family Discoveries · p. 188
| d | Result | Detail |
|---|---|---|
| 1 | A small pocket of safety | A cave, an old ruin, a hollow in a massive tree. |
| 2 | The remains of a Green Lord or rebel warrior | Strangely well preserved. |
| 3 | A dead beast: enormous, half-eaten, teeming with vermin | |
| 4 | Useful or valuable flora, in preposterous proportions | |
| 5 | A mad hermit, trapped here and lost in time | Perhaps from a previous expedition. |
| 6 | An artifact | Roll d12: 1-7 The Green Lords; 8-11 The Fae; 12 The Things Below. |