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Golden Oak Dangers
Roll 1d6 when the party enters complications under the Golden Oak's canopy. Results range from outsized mutated vermin and gargantuan beasts to specters of betrayed Green Lords, so...
Roll the Die of Fate when the PCs are under the canopy of the Oak and the scene needs a complication. Every danger is amplified by the place — outsized vermin, mad Fae, the savage curse twisting violence into compulsion.
Roll 1d6 · Family Dangers · p. 188
| d | Result | Detail |
|---|---|---|
| 1 | Enormous vermin | Dog-sized, man-sized, horse-sized, or worse — each with some uncanny trait or mutation. |
| 2 | Gargantuan beasts, crashing about | Disinterested and unconcerned. |
| 3 | Specters of betrayed The Green Lords | Like roving storms of hate. |
| 4 | Hollow Fae, trapped here for ages | Mad with soul-hunger. |
| 5 | Pockets of dangerous old magic | Ready to ensnare, rend, or mutate. |
| 6 | An overwhelming urge to fight, to hurt, to kill | If they act on the impulse, they mark XP. If they resist, they are Defying Danger (probably with WIS). |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.