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Golden Oak Dangers

Roll 1d6 when the party enters complications under the Golden Oak's canopy. Results range from outsized mutated vermin and gargantuan beasts to specters of betrayed Green Lords, so...

Roll the Die of Fate when the PCs are under the canopy of the Oak and the scene needs a complication. Every danger is amplified by the place — outsized vermin, mad Fae, the savage curse twisting violence into compulsion.

Roll 1d6 · Family Dangers · p. 188

dResultDetail
1Enormous verminDog-sized, man-sized, horse-sized, or worse — each with some uncanny trait or mutation.
2Gargantuan beasts, crashing aboutDisinterested and unconcerned.
3Specters of betrayed The Green LordsLike roving storms of hate.
4Hollow Fae, trapped here for agesMad with soul-hunger.
5Pockets of dangerous old magicReady to ensnare, rend, or mutate.
6An overwhelming urge to fight, to hurt, to killIf they act on the impulse, they mark XP. If they resist, they are Defying Danger (probably with WIS).

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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