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Fomoraij Constraint
Roll 1d12 to determine what binds a Fomoraij to the depths and its resulting instinct. Six constraints exist: Confinement (trapped by accident, artifice, size, or nature; instinct...
Roll for what keeps a Fomoraij from coming to the surface. The constraint dictates its instinct and shapes everything else about it.
Roll 1d12 · Family Antagonist Constraint · p. 137
| d | Result | Detail |
|---|---|---|
| 1-2 | Confinement | By accident, by artifice, by its own size or nature. Instinct: to capture others, to escape. |
| 3-4 | Disdain | Of the world above, of the world that betrayed them. Instinct: to punish anything that reminds it of its past. |
| 5-6 | Decay | Of its mind, its power, its sense of self. Instinct: to lash out. |
| 7-8 | Fear | Of the Fae, of the Makers, of the much-hated light. Instinct: to see threats everywhere. |
| 9-10 | Obsession | With hoarding, experimenting, digging. Instinct: to pursue its obsession. |
| 11-12 | Patience | It waits, it gathers power, it makes preparations. Instinct: to further its plans. |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.