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Dread River Terrain
Roll 1d12 when the party's path along the river changes to determine what terrain they encounter. Low rolls (1–6) yield cursed lowland—open water, rapids, waterfalls, swamps, and m...
Roll the Die of Fate for what the PCs find when their path along the river changes. Most rolls keep them in cursed lowland — only the high numbers offer dry ground or cover.
Roll 1d12 · Family Terrain · p. 88
| d | Result |
|---|---|
| 1 | Open water, who knows how deep |
| 2 | Rocks, eddies, rapids |
| 3 | Waterfall, or smaller stream feeding the river |
| 4 | Swamp, drowned trees, logjam |
| 5-6 | Shallows, marsh, mud, reeds |
| 7-8 | Sandbar, beach, shingle, floodplain |
| 9 | Slope or hill |
| 10 | Bluff, promontory, rocky outcrop |
| 11 | Caves |
| 12 | Island |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.