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Crinwin Flawed Trappings
Roll 1d10 when discovering a crinwin nest interior or ransacking a mature colony. Results catalog twisted parodies of human civilization: stacked-stone rings, nonsense fields, tied...
Roll when the party first sees the interior of a crinwin nest, or when they ransack a mature one. The trappings imitate civilization without understanding it.
Roll 1d10 · Family Site Discoveries · p. 60
| d | Result | Detail |
|---|---|---|
| 1 | A ring of stacked stones around the nest trees | Two or three high, encircling the canopy below. |
| 2 | Crudely tilled "fields" planted with nonsense | Bone shards, broken tools, dead wasps, shiny stones. |
| 3 | A deer carcass tied to a tree by a vine around its neck | An offering? A trophy? A trap? |
| 4 | A hole dug like a well, far too shallow | |
| 5 | A nest chamber filled with cups, potsherds, scraps of cloth | Arranged like a parody of a parlor. |
| 6 | "Children" of sticks and papery mass in filthy stolen fabric | Tucked into nests or carried about by adults. |
| 7 | Graves or cairns, empty or housing sickly crinwin | |
| 8 | A crude shrine to… something? | |
| 9 | A mundane item or random artifact, misused | A pestle worn as a hat, a sword used to dig. |
| 10 | Something long thought lost | A heirloom from the last raid, a keepsake from years ago, gear of a hunter who never came home. |