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Crinwin Flawed Trappings

Roll 1d10 when discovering a crinwin nest interior or ransacking a mature colony. Results catalog twisted parodies of human civilization: stacked-stone rings, nonsense fields, tied...

Roll when the party first sees the interior of a crinwin nest, or when they ransack a mature one. The trappings imitate civilization without understanding it.

Roll 1d10 · Family Site Discoveries · p. 60

dResultDetail
1A ring of stacked stones around the nest treesTwo or three high, encircling the canopy below.
2Crudely tilled "fields" planted with nonsenseBone shards, broken tools, dead wasps, shiny stones.
3A deer carcass tied to a tree by a vine around its neckAn offering? A trophy? A trap?
4A hole dug like a well, far too shallow
5A nest chamber filled with cups, potsherds, scraps of clothArranged like a parody of a parlor.
6"Children" of sticks and papery mass in filthy stolen fabricTucked into nests or carried about by adults.
7Graves or cairns, empty or housing sickly crinwin
8A crude shrine to… something?
9A mundane item or random artifact, misusedA pestle worn as a hat, a sword used to dig.
10Something long thought lostA heirloom from the last raid, a keepsake from years ago, gear of a hunter who never came home.