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Barrow Builder Trap Elements

1d12 random table for building barrow trap mechanics by rolling as many elements as needed and pairing each result with materials or rune-systems. Results span camouflage, gravity,...

Roll as many elements as makes sense for the trap. Pair element with material or rune-system for the GM-side mechanism.

Roll 1d12 · Family Trap Elements · p. 43

dResultDetail
1Camouflage, illusion, deception
2Gravity, weight, mass, hardness
3Blades, spikes, needles, pointy bits
4Wire, rope, pulleys, contraptions
5Tension, pressure, springs, balance
6Chemics, poison, acid, gas, fire
7Special materialsHazardous growths, orichalcum, black iron, dark ice, makerglass, aetherium, red crystal.
8Runes, glyphs, sigils, marks, spells
9Light, dark, heat, cold, noise, quiet
10Thoughts, emotions, mind games
11Spirits, constructs, undead, vermin
12Previously triggered or disarmed

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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