Showing0entries
Sorted A-Z
Dangers

The Collapsed Stair Landing

Where the bluff path broke away, and the lake waits patiently below.

The bluff-stair hazard at Three Coven Lake — see Collapsed Stair Landing at Three Coven Lake for the place. This entry captures it as a prepared hazard the GM can pull from later, even though it was originally improvised in play.

Useful as a template for any gap-with-a-deadly-fall improvised on the fly: tell the consequences, let creativity bypass the roll, fall back to Defy Danger or Struggle as One only when fiction demands it.

At the moment of decision

  • Jumping: each PC Defies Danger. Heavy load → disadvantage. Wounded or unsteady characters may not be able to attempt the jump at all
  • Tying together and edging: Struggle as One. Successful Seek Insight on the cliff's handholds and the lip's load-bearing limit gives advantage
  • Going around: hours of switchback and probably abandoning the immediate objective

Damage on failure

50-60 foot drop onto rocks and shallow water — a normal person would absolutely die. Treat as Certain Death: if a PC falls, give them one chance to catch themselves; if they fail that, they drop to 0 HP and roll Death's Door rather than taking damage. Telegraph this clearly before the first roll.

Approach Combination · Kind Fall Hazard

Telegraph: Visible ruin of a wide landing, sheer drop down to rocks and water, sound of waves below — must be described before any roll