Hall of Gratitude Ward
Step into the dream of those who knelt before the Makers, and learn what they learned.
The second ward in the Intact Inner Tomb. A shifting tableau of ancient peoples learning at the feet of tall magnificent beings — the Makers, teaching their subjects. The PC who steps in is drawn into the dream.
Presented as a player-facing custom move with dice — a roll for which kind of life the PC briefly lives.
The move
When you enter the Hall of Gratitude, you see a shifting tableau of ancient peoples living and learning at the feet of tall, magnificent beings. Roll +WIS:
- 10+: you witness someone learning a skill or trade that is nowadays taken for granted — describe the scene, then move on to the Hall of Offerings
- 7-9: you find yourself living one of these ancient lives — describe the task you are performing for the Makers and how you realize that this life isn't yours, then mark dazed and move on to the Hall of Offerings
- 6-: the tableau shifts and you find yourself living a life of savagery, brutality, sickness, hunger, and want — tell us a hardship you experience most cruelly, and mark all three debilities. Then tell us how you find your true self again, and move on to the Hall of Offerings
What it costs
Everyone makes it through — the door always opens forward. The cost is what gets paid in the dream. A 6- here can take a PC into the next scene with all three debilities marked, which will matter when the Almtakers are on the other side.
Approach Player Move · Kind Fae Ordeal
Custom move
When you enter the Hall of Gratitude, +WIS
- 10+: Witness someone learning a skill or trade now taken for granted — describe the scene, move on
- 7-9: Live one of these ancient lives — describe the task, realize this isn't yours, mark dazed, move on
- 6-: Live a life of savagery and want — describe a cruel hardship, mark all three debilities, find your true self, move on