
The Marshal
Crew commander leading stalwarts with loyalty and readiness.
- HP
- 20
- Load
- light: ≤3 | normal: 4-6 | heavy: 7-9
Hoping for peace isn't enough. Trouble always comes knocking. And that's why we need you: to run the drills, to man the towers, to take charge when things get bad. To be cold enough to send your neighbors to a sure death in order to keep Stonetop safe. That's the job, Marshal. You up for it?
The Marshal is Stonetop's war-leader, the villager who organizes its defense and commands a hand-picked Crew of stalwart neighbors when blades are drawn. Where other playbooks fight as individuals, the Marshal fights as a commander — fortifying ground, calling shots, and turning a cluster of farmers into a fighting unit.
Driven by Authority, Caution, Drive, Honor, or Ruthlessness.
Through Arts of War the Marshal can borrow battlefield moves from The Fox, The Heavy, The Judge, The Ranger, or The Seeker.
Crew
A half-dozen-or-so residents of Stonetop with some steel to them, treated as a single follower with the group tag. The Crew has tags (group plus one from your background and two of your choice), an Instinct, a Cost, and shared Loyalty; they start at 6 HP each, a d6 damage die, and 0 armor, and they Outfit with a shared inventory. Spend their Loyalty 1-for-1 to make them act against their nature, and they can fight, Defend, and maneuver as a unit in battle. See the Crew insert for full handling.
Worked through Crew.
Playbook Moves
Starting Moves
Advanced Moves (Levels 2–5)
- Armored
- Arts of War
- Front Line Leader
- Improved Stat
- Prepare a Welcome
- Read the Land
- Set-Up Strike
- Shake It Off
- Shield Wall
- Sir, Permission to Die, Sir
- Speak Softly
- Stentorian
- Take the Measure
- Veteran Crew
- We Happy Few
Advanced Moves (Levels 6–10)
- Battlefield Grace
- Focus Fire
- Heroes to the Last
- Like an Open Book
- Noble Mien
- Peace Through Strength
- Superior Stat
Backgrounds
Scion
You grew up here, descended from a long line. Some of the biggest names in Stonetop's past are perched in your family tree, and your crew is a well-established institution in town.
- **Bonus move:** Veteran Crew
- Your Crew gains the **respected** tag.
Penitent
Before you came here, you led a band of ne'er-do-wells: bandits, raiders, or bloody-handed mercenaries. A moment of truth led you — and some of them — to leave that life behind.
- **Bonus move:** Penitent
- Your Crew gains the **warriors** tag.
Luminary
A natural leader — your words inspire, your plans win the day, your deeds are recounted far and wide. Touched by the gods, of ancient blood, or simply the champion Stonetop needs in these trying times.
- **Bonus move:** We Happy Few
- Your Crew gains the **devoted** tag.