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Turboglider

Light air vehicle with dual propulsion: motorized flight at 60 feet or wind-glide at 40 feet. Wind mode requires jumping from height and Piloting (DC 14) or Nature (DC 16) check to...

commonTech

Space 4 feet long, 10 feet wide, 1 foot high Crew 1 pilot Passengers 1 (motorized only) Piloting Check Piloting (DC 14) or Nature (DC 16) --- AC 12 Fort +6 Hardness 5 HP 15 (BT 7) Immunities object immunities Weaknesses fire 5 --- Speed fly 60 feet (motorized) or fly 40 feet (wind) Collision 1d8 (DC 15) Cruising Drop The only way to use the wind propulsion of a turboglider is to jump off a steep incline or if you're already in the air. An uncontrolled turboglider using wind propulsion falls 60 feet each round until the pilot successfully Takes Control. A turboglider must be controlled to switch propulsion. If the glider hits the ground before the pilot successfully Takes Control, the pilot and the glider each take falling damage.

Air Vehicle · Level 1

Crew 1 pilot · Passengers 1 (motorized only)

Piloting Check Piloting (DC 14), Nature (DC 16)

Speed fly 60 feet (motorized) or fly 40 feet (wind)

AC 12 · Fort +6 · Hardness 5 · HP 15 (BT 7)

Collision 1d8 (DC 15)

Cost 100 credits

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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