Turboglider
Light air vehicle with dual propulsion: motorized flight at 60 feet or wind-glide at 40 feet. Wind mode requires jumping from height and Piloting (DC 14) or Nature (DC 16) check to...
Space 4 feet long, 10 feet wide, 1 foot high Crew 1 pilot Passengers 1 (motorized only) Piloting Check Piloting (DC 14) or Nature (DC 16) --- AC 12 Fort +6 Hardness 5 HP 15 (BT 7) Immunities object immunities Weaknesses fire 5 --- Speed fly 60 feet (motorized) or fly 40 feet (wind) Collision 1d8 (DC 15) Cruising Drop The only way to use the wind propulsion of a turboglider is to jump off a steep incline or if you're already in the air. An uncontrolled turboglider using wind propulsion falls 60 feet each round until the pilot successfully Takes Control. A turboglider must be controlled to switch propulsion. If the glider hits the ground before the pilot successfully Takes Control, the pilot and the glider each take falling damage.
Air Vehicle · Level 1
Crew 1 pilot · Passengers 1 (motorized only)
Speed fly 60 feet (motorized) or fly 40 feet (wind)
AC 12 · Fort +6 · Hardness 5 · HP 15 (BT 7)
Collision 1d8 (DC 15)
Cost 100 credits
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