Turboglider
Single-pilot air vehicle with dual propulsion: motorized flight at 60 feet/round or wind gliding at 40 feet/round, requiring Piloting (DC 14) or Nature (DC 16) to control. Wind pro...
- Price
- 100 credits
- Space
- 4 × 10 ft
- Crew
- 1 pilot
- Passengers
- 1 (motorized only)
- Piloting
- piloting DC 14 or nature DC 16
- AC
- 12
- Fort
- 6
- Hardness
- 5
- HP
- 15 (BT 7)
- Speed
- fly 60 ft
- Collision
- 1d8 (DC 15) (DC 15)
- AC
- 12
- HP
- 15
Space 4 feet long, 10 feet wide, 1 foot high Crew 1 pilot Passengers 1 (motorized only) Piloting Check Piloting (DC 14) or Nature (DC 16) --- AC 12 Fort +6 Hardness 5 HP 15 (BT 7) Immunities object immunities Weaknesses fire 5 --- Speed fly 60 feet (motorized) or fly 40 feet (wind) Collision 1d8 (DC 15) Cruising Drop The only way to use the wind propulsion of a turboglider is to jump off a steep incline or if you're already in the air. An uncontrolled turboglider using wind propulsion falls 60 feet each round until the pilot successfully Takes Control. A turboglider must be controlled to switch propulsion. If the glider hits the ground before the pilot successfully Takes Control, the pilot and the glider each take falling damage.