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Adjustments & Testing

The guidelines presented here can be adjustment based on the themes, tone, setting, and length of your campaign. You might use adjustments to present …

The guidelines presented here can be adjustment based on the themes, tone, setting, and length of your campaign. You might use adjustments to present the PCs with story-driven opportunities for making progress toward a goal, such as a hardware glitch that requires a piece of lost technology found in the alien warship's cargo hold, or an injury that prevents a PC from having a permanent fly Speed until they can find a spellcaster who can cast regenerate on their broken wings. However you approach these adjustments, communication is key, and most players appreciate an explanation out of character on how you're adjusting the rules to simulate time travel or anachronistic events.

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