Erratic
When a creature leaves an erratic time plane for normal time, it rolls a DC 11 flat check—success means time passed normally, failure means each hour on the erratic plane equals 1...
Time slows down and speeds up, so an individual might lose or gain time as they move between planes. When a creature moves from a plane with erratic time to one with normal time, roll a DC 11 flat check. Creatures that leave an erratic time plane together share the same result. Success Time passed normally on the erratic time plane. Failure For each hour spent on the erratic time plane, 1 day passed on the normal time plane. Critical Failure For each round spent on the erratic time plane, 1 day passed on the normal time plane.
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