Divine Wrath
4d10 spirit damage in a 20-foot burst at 120 feet range; Fortitude save halves or negates. On failure, targets become Sickened 1; on critical failure, they take full damage and bec...
You channel the fury of divinity against your foes. You deal 4d10 spirit damage to enemies in the area, depending on their Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is Sickened 1. Critical Failure The creature takes full damage and is Sickened 2; while it's sickened, it's also Slowed 1. --- Heightened (+1) The damage increases by 1d10.
Rank 4 · Traditions Divine · Cast 2 actions · Range 120 feet · Area 20-foot burst · Defense Fortitude · Damage 4d10 spirit
Heightened
- +1 The damage increases by 1d10.
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