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Spells

Calm

2-action spell with 120-foot range affecting a 10-foot burst; creatures attempt a Will save to resist suppression of emotion effects and hostile actions, though external hostility...

commonConcentrateEmotionIncapacitationManipulateMental
Rank
Rank 2
Trad
Divine, Occult
Cast
2 actions
Range
120 feet
Area
10-foot burst
Save
Will
Duration
sustained up to 1 minute
Rank
2
Cast
2
Range
120 feet
Area
10-foot burst
Duration
sustained up to 1 minute

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save. Critical Success The creature is unaffected. Success Calming urges impose a –1 status penalty to the creature's attack rolls. Failure Any emotion effects that would affect the creature are Suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm. Critical Failure As failure, but hostility doesn't end the effect.