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Tactical Movement

Your movement during encounter mode-and at other times where precise movement matters-depends on the actions and other abilities you use. Whether you …

Your movement during encounter mode-and at other times where precise movement matters-depends on the actions and other abilities you use. Whether you Stride, Step, Swim, or Climb, the maximum distance you can move is based on your Speed. Certain augmentations, feats, or items can grant you other movement types, allowing you to swiftly burrow, climb, fly, or swim. Some abilities have the traversal trait, allowing you to substitute other forms of movement you have in place of the ability's Stride actions. When the rules refer to a "movement cost" or "spending movement," they're describing how many feet of your Speed you must use to move from one point to another. Normally, movement costs the number of feet you're moving. However, sometimes it's harder to move a certain distance due to difficult terrain or other factors. In such a case, you might have to spend a different amount of movement to move from one place to another. Reactions to Movement Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Reactive Strike (reproduced below). Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square within a creature's reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature). If you use a move action but don't move out of a square, the trigger instead happens at the end of that action or ability. Some actions, such as Step, specifically state they don't trigger reactions or free actions based on movement.