Showing0entries
Sorted A-Z
Rules

Exploration Activities

While you're traveling and exploring, tell the GM what you'd generally like to do along the way. If you do nothing more than make steady progress …

While you're traveling and exploring, tell the GM what you'd generally like to do along the way. If you do nothing more than make steady progress toward your goal, you move at the full travel speeds given in the table. When you want to do something other than simply travel, you describe what you're attempting to do. It isn't necessary to go into extreme detail, such as “Using my prybar from my infiltrator's toolkit, I nudge the door open a couple inches to check for security measures that respond to movement.” Instead, “I'm checking the door for hazards” is sufficient. The GM finds the best exploration activity to match your description and describes the effects of that activity. Some exploration activities limit how fast you can travel and be effective. These are the most common exploration activities. Skill Exploration Activities Chapter 4: Skills includes additional exploration activities. Access Infosphere: You use Computers to search local networks for information. Borrow an Arcane Spell: You use Arcana to prepare a spell from someone else's spellbook. Coerce: You use Intimidation to threaten a creature so it does what you want. Cover Tracks: You use Survival to obscure your passing. Decipher Writing: You use a suitable skill to understand archaic, esoteric, or obscure texts. Gather Information: You use Diplomacy to canvass the area to learn about a specific individual or topic. Hack: You access, control, or make changes to a secure computer system. Identify Magic: Using a variety of skills, you can learn about a magic item, location, or ongoing effect. Impersonate: You use Deception and usually a disguise kit to create a disguise. Learn a Spell: You use the skill corresponding to the spell's tradition to gain access to a new spell. Make an Impression: You use Diplomacy to make a good impression on someone. Navigate: You plan a short journey overland or in space. Plot Course: You plan a long journey in space. Repair: With a repair kit and the Crafting skill, you fix a damaged item. Sense Direction: You use Survival to get a sense of where you are or determine cardinal directions. Squeeze: Using Acrobatics, you squeeze though very tight spaces. Track: You use Survival to follow tracks. Treat Wounds: You use Medicine to treat a living creature's wounds.