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Mechanizer Saboteur

Betray Tech reaction lets this creature cause a tech-tagged item to become glitching 1 (DC 13 Will save negates) when the Mechanizer is attacked by a tech weapon or wielder, once p...

commonAndroidHumanoidTechMedium

AC 14 Fort +6 Ref +5 Will +4 HP 9 Betray Tech Reaction Trigger A Mechanizer is the target of an attack from an item or creature with the Tech trait Frequency once per 10 minutes; Effect The Mechanizer taps into the universal code, causing the triggering item to become glitching 1 (DC 13 Will save negates); if both the item and creature wielding it have the tech trait, this affects the item. --- Speed 25 feet Melee Single Action knife 5, 1d41 slashing Ranged Single Action laser rifle 5, 1d8 fire Melee Single Action knife 5, 1d41 slashing Ranged Single Action laser rifle 5, 1d8 fire Mechanizer Treasure The weapons integrated into Mechanizers' bodies can be removed from a corpse by a character who succeeds at a DC 12 Crafting or Medicine check, who must also attempt a DC 12 Fortitude save, becoming sickened 1 for 1 minute on a failure. Some Mechanizers embed jewels or microchips into their foreheads to symbolize a technological third eye; this adornment is sometimes a Solarian weapon crystal or a spell chip that empowers them while making a fashion statement.

Level -1

AC 14 · Fort +6 · Ref +5 · Will +4 · HP 9 · Perception +4

Str +1 · Dex +2 · Con +1 · Int +2 · Wis +1 · Cha -1

Speed 25 feet · Skills Acrobatics +5, Athletics +4, Computers +5, Stealth +5

Actions

  • Knife Melee +5, 1d4+1 slashing
  • Laser rifle Ranged +5, 1d8 fire
  • Knife Melee +5, 1d4+1 slashing

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