Android Assassin
Level 6 assassin android with Trick Attack dealing 2d8 bonus damage against off-guard targets once per round. Exceptional Acrobatics and Stealth (+15 each) paired with darkvision,...
Level 6 creature. Senses: low-light vision, darkvision 60 ft. Androids who have chosen the Operative path. This one has accepted a contract that bypasses their ethical subroutines — a choice that haunts them even as they execute their target with quiet efficiency.
Level 6
AC 24 · Fort +13 · Ref +16 · Will +12 · HP 38 · Perception +14
Str +2 · Dex +5 · Con +2 · Int +2 · Wis +2 · Cha +1
Speed 35 feet · Skills Acrobatics +15, Stealth +15, Deception +12 · Senses low-light vision, darkvision 60 ft. · Languages Common, one additional
Actions
- Monofilament Whip Melee +17, 1d10+5 slashing (disarm, trip)
- Azimuth Laser Pistol Ranged +17, 2d4 fire
Abilities
- Flat Effect: Androids are immune to emotion-based effects and gain a +2 bonus to saves against mind-affecting abilities.
- Trick Attack: Once per round, when the android assassin attacks a off-guard creature, it deals an additional 2d8 damage.
- Evasion: When the android assassin succeeds on a Reflex save, it takes no damage (rather than half).
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.