Driftdead Amalgam
Level 13 fused Driftdead creature with AC 33 and 235 HP. Melee claw strike deals 3d8+14 slashing with reach 10 feet and agile/finesse traits; ranged drift rip at 60 feet deals 3d10...
Alien Core creature. Level 13 common creature. Senses: darkvision 60 feet, lifesense 60 feet. Amalgams are collections of Driftdead that have fused together into one flesh ambulated by the shattered remnants of their component souls. The first amalgams formed spontaneously, but synthetic versions have been created in the Corpse Fleet's fleshforges and deployed as shock troops on the front lines of many battles.
Level 13
AC 33 · Fort +24 · Ref +20 · Will +18 · HP 235 · Perception +23
Str +8 · Dex +5 · Con +0 · Int +2 · Wis +4 · Cha +2
Speed 25 feet, fly 40 feet · Skills Acrobatics +22, Athletics +27, Stealth +24 · Senses darkvision 60 feet, lifesense 60 feet · Languages Common
Actions
- Claw Melee +27, 3d8+14 slashing (agile, finesse, reach 10 feet)
- Drift rip Ranged +27, 3d10+6 void (range increment 60 feet, void)
Abilities
- Dead Zone: see Alien Core stat block for full rules text.
- Torn from the Drift: see Alien Core stat block for full rules text.
- Immunities: bleed, death effects, disease, paralyzed, poison, unconscious.
- Resistances: [object Object].
- Weaknesses: [object Object].
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