Ferrofluid Magneto-Cluster
Level 12 Alien Core creature with 400 HP and magnetic sense (precise) to 100 feet; lacks vision but detects via magnetic field. Pseudopod strike (melee +26, 3d10+10 bludgeoning, re...
Alien Core creature. Level 12 common creature. Senses: magnetic sense (precise) 100 feet, no vision. Magneto-clusters are usually created when several smaller ferrofluid oozes combine. There have, however, been documented cases of these creatures spontaneously appearing after large industrial accidents.
Level 12
AC 28 · Fort +27 · Ref +16 · Will +19 · HP 400 · Perception +16
Str +7 · Dex +3 · Con +7 · Int -5 · Wis +0 · Cha +0
Speed 20 feet, climb 20 feet · Skills none · Senses magnetic sense (precise) 100 feet, no vision · Languages none
Actions
- Pseudopod Melee +26, 3d10+10 bludgeoning (versatile P, reach 10 feet)
- Spit metal Ranged +24, 3d8+10 piercing (versatile S)
Abilities
- Magnetic Sense: see Alien Core stat block for full rules text.
- Demagnetization: see Alien Core stat block for full rules text.
- Magnetic Field: see Alien Core stat block for full rules text.
- Immunities: bleed, critical hits, mental, precision, unconscious, visual.
- Resistances: electricity 10, physical 10 (except adamantine).
- Weaknesses: demagnetization.
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.