entries
Sorted A-Z
Monsters

Thresher Lord

Level 10 Alien Core assault creature with 175 HP and AC 29. Arm blade melee strike deals 2d12+14 slashing with agile and reach 10 feet at +23 to hit. Engineered to break formations...

commonKucharnLarge

Alien Core creature. Level 10 common creature. Senses: darkvision, motion sense 30 feet (imprecise). Engineered to be heavy assault forces, thresher lords break enemy formations and cut paths through fortifications to make way for masses of infantry components. The enormous blades protruding from their forearms have evolved not just as weapons, but to provide both aerodynamic support and a modicum of protection while thresher lords close into melee range.

Level 10

AC 29 · Fort +23 · Ref +19 · Will +17 · HP 175 · Perception +21

Str +8 · Dex +5 · Con +3 · Int -2 · Wis +1 · Cha -3

Speed 25 feet, climb 20 feet, fly 20 feet · Skills Acrobatics +19, Athletics +20, Stealth +19 · Senses darkvision, motion sense 30 feet (imprecise) · Languages Shirren, telepathy 100 feet

Actions

  • Arm blade Melee +23, 2d12+14 slashing (agile, reach 10 feet)

Abilities

  • Motion Sense: see Alien Core stat block for full rules text.
  • Colony Mind: see Alien Core stat block for full rules text.
  • Resistances: acid 13.
  • Weaknesses: [object Object].

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms