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Scavenger Slime

Level 9 Alien Core creature with AC 26 and 240 HP, immune to bleed, critical hits, mental, precision, and visual effects. Fights at range with a +21 arc rifle (2d6+10 electricity,...

commonMindlessOozeTechLarge

Alien Core creature. Level 9 common creature. Senses: techsense (precise) 100 feet, tremorsense (imprecise) 10 feet, no vision. For longer than anyone can remember, scavenger slimes have been found all over the galaxy. They hitch rides on starships, drift among wrecks and meteors, and lay hidden in junkyards.

Level 9

AC 26 · Fort +21 · Ref +17 · Will +14 · HP 240 · Perception +18

Str +4 · Dex +4 · Con +6 · Int -5 · Wis +0 · Cha -2

Speed 25 feet · Skills Computers +18, Crafting +23, Stealth +20 · Senses techsense (precise) 100 feet, tremorsense (imprecise) 10 feet, no vision · Languages none

Actions

  • Pseudopod Melee +19, 2d10+10 bludgeoning (reach 10 feet)
  • Arc rifle Ranged +21, 2d6+10 electricity (arc, expend 2, mag 10, range increment 50 feet, reload 1, tech, tracking +1)

Abilities

  • Techsense: see Alien Core stat block for full rules text.
  • Scavenger Shell: see Alien Core stat block for full rules text.
  • plasma cannon: see Alien Core stat block for full rules text.
  • Immunities: bleed, critical hits, mental, precision, unconscious, visual.
  • Resistances: [object Object].
  • Weaknesses: [object Object].

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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