Xenowarden Biohulk
Level 8 Xenowarden with AC 24 and 175 HP. Permanently fused with flora via biotech/magic, gaining STR +6 and poison resistance 10. Multiattack: hammer (2d8+12 bludgeoning, razing),...
Alien Core creature. Level 8 common creature. Senses: none. Biohulks are devoted Xenowardens who purposefully fused their body with plants and other flora to gain formidable strength. This transformation is usually accomplished using biotech, magic, or genetic experimentation, and can't be reversed.
Level 8
AC 24 · Fort +19 · Ref +13 · Will +13 · HP 175 · Perception +13
Str +6 · Dex +1 · Con +6 · Int +0 · Wis +1 · Cha +0
Speed 25 feet · Skills Acrobatics +12, Athletics +18, Intimidation +12, Nature +14, Survival +14, Xenowarden Lore +12 · Senses none · Languages Common
Actions
- Hammer Melee +22, 2d8+12 bludgeoning (analog, razing, shove, tracking +1)
- Fist Melee +22, 2d6+12 bludgeoning plus 1d6 acid (agile, razing)
- Artillery laser Ranged +17, 2d10+6 fire (forceful, razing, tech, tracking +1)
Abilities
- grenade launcher: see Alien Core stat block for full rules text.
- Resistances: poison 10.
- Weaknesses: [object Object].
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.