Aeon Guard Commander
Level 7 Alien Core commander with high melee and skill offense. Uses dueling sword (2d8+7 slashing, +18 to hit) for close-range pressure and boom pistol (2d6+3 sonic, range 40 ft,...
Alien Core creature. Level 7 common creature. Senses: darkvision. Aeon Guard commanders are trained to lead from the front, using relatively short-range firearms and extraordinary skill with their dueling swords to press the advantage up close while motivating the rest of their unit to close in. Aeon Guard commanders are dispatched whenever there's a need to end a battle quickly and decisively.
Level 7
AC 24 · Fort +13 · Ref +11 · Will +16 · HP 115 · Perception +16
Str +4 · Dex +2 · Con +2 · Int +0 · Wis +3 · Cha +3
Speed 25 feet · Skills Acrobatics +13, Athletics +17, Deception +16, Diplomacy +16, Intimidation +16, Society +11, Stealth +13, Warfare Lore +11 · Senses darkvision · Languages Azlanti, Common, Vesk
Actions
- Dueling sword Melee +18, 2d8+7 slashing (analog, tracking +1, versatile P)
- Boom pistol Ranged +16, 2d6+3 sonic (boost d6, expend 2, mag 20, range increment 40 feet, reload 1, tech, tracking +1)
Abilities
- Reactive Strike: see Alien Core stat block for full rules text.
- frag grenade: see Alien Core stat block for full rules text.
- Resistances: [object Object].
- Weaknesses: [object Object].
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