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Ferrofluid Ooze

Level 2 ooze creature with magnetic sense (precise) out to 100 feet and no vision. Pseudopod melee strike deals 1d8+4 bludgeoning with versatile P; has electricity 3 and physical 3...

commonCosmicMetalMindlessOozeMedium

Alien Core creature. Level 2 common creature. Senses: magnetic sense (precise) 100 feet, no vision. Since the earliest days of space travel, engineers have used ferromagnetic fluids to help with the construction, operation and maintenance of starships. It was only a matter of time before overeager spellcasters tinkered with this substance and inadvertently imbued a modicum of life into it, creating yet another strain of ooze to plague the cosmos.

Level 2

AC 13 · Fort +11 · Ref +2 · Will +4 · HP 60 · Perception +8

Str +4 · Dex +2 · Con +1 · Int -5 · Wis +0 · Cha +0

Speed 20 feet, climb 20 feet · Skills none · Senses magnetic sense (precise) 100 feet, no vision · Languages none

Actions

  • Pseudopod Melee +10, 1d8+4 bludgeoning (versatile P)

Abilities

  • Magnetic Sense: see Alien Core stat block for full rules text.
  • Demagnetization: see Alien Core stat block for full rules text.
  • Magnetic Field: see Alien Core stat block for full rules text.
  • Immunities: bleed, critical hits, mental, precision, unconscious, visual.
  • Resistances: electricity 3, physical 3 (except adamantine).
  • Weaknesses: demagnetization.

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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