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Invisibility Spell Amp

Single-use consumable injection (200 credits, light bulk) granting the Invisible condition to one willing creature at touch range for 10 minutes. Effect breaks immediately on attac...

commonConsumableMagical

Known on most worlds as “spell amps,” spell ampoules are ready-to-use magic injections that confer the benefits of a spell of the specified rank.

VariantPriceBulkEffect
Cellular Stimulant Spell Amp30 creditsLEffect 1st-rank Cellular Stimulant spell (DC 15)
Commercial Glow Up Spell Amp50 creditsLEffect 1st-rank Glow Up spell
Jump Spell Amp60 creditsLEffect 1st-rank Jump spell
Shrink Spell Amp120 creditsLEffect 2nd-rank Shrink spell
Invisibility Spell Amp200 creditsLEffect 2nd-rank Invisibility spell
Tactical Glow Up Spell Amp210 creditsLEffect 3rd-rank Glow Up spell
Fly Spell Amp250 creditsLEffect 4th-rank Fly spell
Commercial Resist Energy Spell Amp450 creditsLEffect 2nd-rank Resist Energy spell
Feline Senses Spell Amp530 creditsLEffect 3rd-rank Feline Senses spell
Commercial Cairn Form Spell Amp720 creditsLEffect 4th-rank Cairn Form spell
Haste Spell Amp900 creditsLEffect 3rd-rank Haste spell
Advanced Glow Up Spell Amp1100 creditsLEffect 5th-rank Glow Up spell
Tactical Resist Energy Spell Amp1800 creditsLEffect 4th-rank Resist Energy spell
Tactical Cairn Form Spell Amp3200 creditsLEffect 6th-rank Cairn Form spell
Advanced Resist Energy Spell Amp5850 creditsLEffect 7th-rank Resist Energy spell

Level 4 · Price 200 credits · Bulk L

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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