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Electromag Grenade (Tactical)

Consumable grenade dealing 2d8 electricity damage in a 10-foot burst radius when thrown. Level 2 item scaling upward through Advanced, Superior, Elite, Ultimate, and Paragon varian...

commonConsumableElectricityGrenadeTech

The burst radius is 5 feet, and the electricity damage is 1d8.

VariantPriceBulkEffect
Electromag Grenade (Tactical)80 creditsLThe burst radius is 10 feet, and the electricity damage is 2d8.
Electromag Grenade (Advanced)120 creditsLThe burst radius is 10 feet, and the electricity damage is 3d8.
Electromag Grenade (Superior)1500 creditsLThe burst radius is 15 feet, and the electricity damage is 8d8.
Electromag Grenade (Elite)3000 creditsLThe burst radius is 15 feet, and the electricity damage is 10d8.
Electromag Grenade (Ultimate)13000 creditsLThe burst radius is 20 feet, and the electricity damage is 12d8.
Electromag Grenade (Paragon)50000 creditsLThe burst radius is 20 feet, and the electricity damage is 14d8.

Level 2 · Price 80 credits · Bulk L

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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