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Creature Identification

A character who successfully identifies a creature learns one of its best-known attributes—such as a ferrofluid ooze's magnetism (and the fact that …

A character who successfully identifies a creature learns one of its best-known attributes—such as a ferrofluid ooze's magnetism (and the fact that it can be demagnetized by fire) or an oma's electrical discharge. On a critical success, the character also learns something subtler, like a weakness that's not obvious or the trigger for one of the creature's reactions. The skill used to identify a creature usually depends on that creature's trait, as shown on the Creature Identification Skills table, but you have leeway on which skills apply. For instance, midwives are aberrations but have a strong connection to divine spells and serve a deity, so you might allow a character to use Religion to identify them without any DC adjustment and make using Occultism harder. Lore skills can also be used to identify a specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity). ### Creature Identification Skills Creature Trait Skills Aberration Occultism Animal Nature Astral Occultism Beast Arcana, Nature Celestial Religion Construct Arcana, Crafting Dragon Arcana Dream Occultism Elemental Arcana, Nature Ethereal Occultism Fey Nature Fiend Religion Fungus Nature Humanoid Society Monitor Religion Ooze Occultism Plant Nature Robot Computers, Crafting Shade Religion Spirit Occultism Time Occultism Undead Religion

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