Tenth Life
Reaction, once per day: prevent yourself from dying and regain 6d8 plus half your level Hit Points. If the lethal condition or effect persists after recovery—such as a high doomed...
You've discovered the fabled occult pahtra art of cheating death or have made substantial contingencies that help keep that legend alive. You prevent yourself from dying and regain Hit Points equal to 6d8 plus half your level. If the cause of your death was a condition or effect that would still cause you to die after regaining Hit Points, such as a high value on the doomed condition, you suppress that condition for 1 minute.
Level 17 · Type Ancestry
Action Reaction · Frequency once per day
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