No Cause for Alarm
Three-action Diplomacy check against Will DC in a 10-foot emanation, reducing frightened condition by 1 (or 2 on critical success) for creatures in the area; each target becomes te...
You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour. Critical Success Reduce the creature's Frightened value by 2. Success Reduce the creature's frightened value by 1.
Level 1 · Type Skill
Prerequisites Trained in Diplomacy
Action Three Actions
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