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Confounding Disquisition

Two-action Deception or Diplomacy check against a foe's Will DC within 30 feet triggers cascading conditions: critical success applies Stunned 1 and Stupefied 1 for 1 round; succes...

commonEnvoyMental

You attempt to enthrall a foe with a convoluted and utterly pointless monologue that leaves your audience dumbfounded. Attempt a Deception or Diplomacy check against the Will DC of a single creature within 30 feet. The target is then temporarily immune to your Confounding Disquisition for 1 day. Critical Success The target is stunned 1 and is stupefied 1 for 1 round. Success The target is Stupefied 1 for 1 round. Failure The target takes a –1 status penalty to Perception checks and Will saves for 1 round. Critical Failure The target is unaffected.

Level 8 · Type Class

Prerequisites Trained in Deception or Trained in Diplomacy

Action Two Actions

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