Ancestral Magic
Grants a once-per-day innate spell from your ancestry's magic entry, scaling with feat tier: 1st-rank spell at level 5, up to 7th-rank at level 17. Spell tradition matches the ance...
--- Your ancestry has a powerful connection to one or more magical traditions. Choose one 1st-rank spell from your ancestry's magic entry. You can cast that spell as an innate spell once per day as a 1st-rank spell. If this is your 9th level ancestry feat, choose a 3rd-rank or lower ancestry spell as a 3rd-rank innate spell. If this is your 13th level ancestry feat, choose a 5th-rank or lower ancestry spell as a 5th-rank innate spell. If this is your 17th level ancestry feat, choose a 7th-rank or lower ancestry spell as a 7th-rank innate spell. This spell has the same tradition that is listed in the feat entry. Option(s) : arcane; 1st alarm ; 2nd skim data ; 3rd inject nanobots ; 4th speak with computers ; 5th control machine ; 7th corrosive haze , wall of steel ) Special If you have multiple spells listed for your ancestry, you can select this feat more than once. If you do, you must select a different spell.
AON Variant: Standardized Ancestry Feat
Ancestral Magic
Feat 5
- Ancestry
Your ancestry has a powerful connection to one or more magical traditions. Choose one 1st-rank spell from your ancestry's magic entry. You can cast that spell as an innate spell once per day as a 1st-rank spell. If this is your 9th level ancestry feat, choose a 3rd-rank or lower ancestry spell as a 3rd-rank innate spell. If this is your 13th level ancestry feat, choose a 5th-rank or lower ancestry spell as a 5th-rank innate spell. If this is your 17th level ancestry feat, choose a 7th-rank or lower ancestry spell as a 7th-rank innate spell. This spell has the same tradition that is listed in the feat entry.
Special If you have multiple spells listed for your ancestry, you can select this feat more than once. If you do, you must select a different spell.
Standardized Ancestry Feat
This feat replaces its Ancestry trait with the trait of your ancestry. Full rules for Standardized Ancestry Feats are here.
- Android (arcane; 1st alarm; 2nd skim data; 3rd inject nanobots; 4th speak with computers; 5th control machine; 7th corrosive haze, wall of steel))
- Barathu (occult; 1st grim tendrils, void warp; 2nd augury, invisibility; 3rd vampiric feast; 7th summon entity)
- Kasatha (primal; 3rd environmental endurance; 4th resist energy)
- Skittermander (shiny heritage only; occult; 2nd create food; 3rd haste; 4th life seal; 5th truespeech; 7th haste, life seal)
- Vesk (primal; 1st Mystic armor, pummeling rubble [enshrined vesk heritage only], supercharge weapon; 3rd entropy strike, one with stone [enshrined vesk heritage only]; 5th speak with stones [enshrined vesk heritage only]; 6th rocket dash)
- Ysoki (occult; 3rd irradiate)
- Dwarf (primal; 1st pummeling rubble; 2nd everlight; 3rd one with stone; 4th mountain resilience; 5th magic passage, speak with stones; 7th wall of steel)
- Dwarf ([questbound dwarf heritage only] divine; 1st dream of home; 2nd translate; 3rd heroism; 4th divine wrath; 5th speak with stones; 6th truesight; 7th energy aegis)
- Elf (primal; 1st wisp ally; 2nd verdant code; 3rd discharge; 5th overload systems)
- Gnome (primal; 1st charm; 2nd invisibility; 3rd veil of privacy)
- Halfling (occult; 1st disguise magic; 2nd invisibility; 4th unfettered movement)
- Leshy (primal; 1st summon plant, 3rd wall of thorns, 5th plant form, 7th root of all pain)
- Bantrid (occult; 1st ant haul, jump, tailwind; 2nd sure footing, water walk; 3rd haste; 4th unfettered movement)
- Copaxi (primal; 1st ant haul; 2nd telekinetic maneuver; 3rd levitate; 4th genetic regeneration; 5th plant form; 6th pocket vacuum)
- Ijtikri (primal; 1st mystic armor; 2nd oaken resilience; 3rd one with stone)
- Madrosarai (arcane; 1st charm, disguise magic, mystic armor; 2nd dispel magic)
- Maraquoi (divine; 1st dream of home; 2nd sift the spheres; 4th read omens)
- Moyishuu (primal; 1st mindlink, wisp ally; 2nd calm, vibe check; 4th vibe check; 5th wave of despair; 6th vibrant pattern; 7th howl, mask of terror)
- Novian (primal; 2nd darkness [black hole novian only], revealing light; 3rd electrotether, 4th fire shield)
- Orocoran (occult; 1st dream of home, fear, illusory disguise; 2nd invisibility; 3rd fear, void whispers; 4th confusion, nightmare; 5th hallucination, synaptic pulse)
- Osharu (divine; 1st akashic download; 3rd hypercognition, sift the sphere; 5th scouting eye; 6th scrying, truesight)
- Talphi (primal; 1st pummeling rubble; 3rd earthbind, one with stone; 4th cairn form, shape stone; 5th speak with stones, wall of stone; 6th petrify)
- Trox (divine; 1st protection; 3rd insect form; 5th truespeech; 7th energy aegis)
- Gap-Touched (occult; 1st delete; 3rd discharge; 4th rewrite memory; 6th never mind)
- Xenometric Android (arcane; 2nd logic bomb; 3rd discharge; 5th control machine)