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Mystic

Full divine spellcaster drawing power from Wisdom and a cosmic connection—deity, concept, or transcendent force that determines spell tradition, bonus spells, and unique epiphany p...

Mystics draw on a divine connection to a specific cosmic concept, deity, or transcendent force. This Connection shapes their spell list additions, their unique connection powers, and their role in the party. Mystics are full divine spellcasters who mix healing, control, and raw force.

Key Ability: Wisdom

Stamina Points per Level: 5 + Con modifier

Hit Points per Level: 6

Perception Proficiency: Trained

Saving Throws: Expert Fortitude, Trained Reflex, Expert Will

Skills: Nature, Religion, plus 4 + Int modifier additional skills

Attacks: Trained in basic melee weapons, small arms, and unarmed strikes

Defenses: Trained in light armor

Key 1st-Level Features:

  • Mystic Connection: A divine bond granting a connection power and bonus spells
  • Mystic Spellcasting: Full divine spellcasting with Wisdom as the key ability

Granted Features

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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