Flanking (Rules)
When you and an ally are flanking a foe, it has a harder time defending against you. A creature is off-guard (taking a –2 circumstance penalty to AC) …
When you and an ally are flanking a foe, it has a harder time defending against you. A creature is off-guard (taking a –2 circumstance penalty to AC) to melee attacks from creatures that are flanking it. To flank a foe, you and your ally must be on opposite sides of the creature. A line drawn between the center of your space and the center of your ally's space must pass through opposite sides or opposite corners of the foe's space. Additionally, both you and the ally have to be able to act, you must be wielding melee weapons or be able to make an unarmed attack, you can't be under any effects that prevent you from attacking, and you must both have the enemy within reach. If you're wielding a reach weapon, you use your reach with that weapon for this purpose. Avoiding Flanking Flanking is an excellent battle tactic that can cause the flanked creature to get hit much more often. Escaping and avoiding flanks can be crucial for a player character's survival. Movement: The most straightforward means to escape a flank is usually to Stride. It's often worth it to avoid the hits you'd take due to being off-guard and to make enemies spend actions moving to catch you. All-Around Vision: Some monsters are covered in eyes that face multiple directions or are otherwise hard to distract, making them immune to flanking. Flanking Chk Chk and Dae are flanking the tashtari alpha because they can draw a line to each other that passes through opposite sides of the tashtari's space. The tashtari is off-guard to them, taking a –2 circumstance penalty to its AC. Obozaya isn't flanking the tashtari alpha because she can't draw a line to Chk Chk or Dae that passes through opposite sides of its space, and the tashtari alpha isn't in Navasi's reach. The tashtari and the tashtari alpha flank Navasi since she's within reach for both, and they can draw a line between them that passes through opposite sides of her space. If the tashtari alpha didn't have 10 feet of reach, the two creatures wouldn't flank her. Tiny Creatures and Flanking Tiny creatures usually have reach of 0 feet and need to be in a creature's space to attack it. This makes a Tiny creature unable to flank unless it's able to use a weapon with reach or has a melee unarmed attack with reach greater than 0 feet. The GM might allow Tiny creatures to flank other Tiny creatures if they're all in the same square, but this is best left for special circumstances and uses the GM's best judgment.
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