Exploration
85 entries in the Starfinder 2e compendium
- 3D Flanking
- 3D Movement
- Adverse Weather and Terrain
- Avoiding Flanking
- Bright Light
- Burrow Speed
- Climb Speed
- Counting Movement
- Cover
- Cover (Rules)
- Cover and Large Creatures
- Creatures of Different Sizes
- Daily Preparations
- Darkness
- Darkvision and Greater Darkvision
- Detecting Creatures
- Detecting with Other Senses
- Diagonal Movement
- Difficult Terrain
- Difficult Terrain (Rules) (GM Core)
- Dim Light
- Encounters During Travel
- Environmental Hazards
- Environmental Protections
- Evocative Environments
- Exploration Activities
- Exploration Activities (Rules) (GM Core)
- Falling
- Falling (Rules)
- Falling Objects
- Falling on a Creature
- Flanking
- Flanking (Rules)
- Fleshing Out Exploration
- Fly Speed
- Forced Movement
- Forced Movement (Rules)
- Getting Lost
- Grid Movement
- Hazardous Terrain
- Hazardous Terrain (Rules) (GM Core)
- Hazards
- Ignore Difficult Terrain
- Imprecise Senses
- Improvising New Activities
- Inclines
- Investigations
- Leap (Player Core)
- Light
- Monitoring Spell Durations
- Movement Types
- Moving Through a Creature's Space
- Narrow Surfaces
- Navigating
- Objects
- Overland Travel Speed
- Precise Senses
- Prone and Incapacitated Creatures
- Quick Environmental Details
- Reactions to Movement
- Rest and Daily Preparations
- Resting
- Roleplaying Investigations
- Scenes within Exploration
- Searching for Traps
- Senses
- Setting a Party Order
- Size, Space, and Reach
- Skill Exploration Activities
- Special Circumstances
- Special Senses
- Speed (Rules) (395-speed)
- Starship Travel Times
- Starting Encounters
- Starvation and Thirst
- Surprise Attacks
- Swim Speed
- Tactical Movement
- Terrain
- Tiny Creatures and Flanking
- Travel
- Travel Speed
- Uneven Ground
- Vague Senses
- Watches and Surprise Attacks