Equipment
138 entries in the Starfinder 2e compendium
- AC Bonus
- AC Bonus (Rules) (Player Core)
- Activating Armor Upgrades
- Activating Augmentations
- Activating Invested Items
- Activating Items
- Activating Weapon Upgrades
- Activation Actions
- Activation and Duration
- Ammunition
- Apex Augmentations
- Armor
- Armor and Weapons
- Armor Class (Rules) (Player Core)
- Armor Specialization Effects
- Armor Statistics
- Armor Upgrades
- Attack Rolls
- Attacking with a Shield
- Augmentations
- Augmentations (Rules) (Player Core)
- Bonuses
- Bulk
- Bulk (Rules) (239-bulk)
- Bulk (Rules) (Player Core)
- Bulk Conversions for Different Sizes
- Bulk Limits
- Bulk of Creatures
- Bulk Values
- Carrying and Using Items
- Cast a Spell
- Category
- Check Penalty
- Comparison
- Concept and Role
- Constant Abilities
- Consumables
- Consumables and Ammunition
- Core Solarian Crystals
- Crafting Example
- Credits and Currency
- Credsticks
- Critical Hits
- Critical Specialization Effects
- Cybernetics
- Damage
- Damage Dice
- Damage Rolls
- Damaging Armor
- DCs
- Designing by Type
- Dexterity Modifier Cap (Dex Cap)
- Donning and Removing Armor
- Dragging
- Environmental Protection
- Environmental Protection Upgrades
- Estimating an Item's Bulk
- Expend
- Formulas
- Formulas (Rules)
- Grades of Equipment
- Grenade Launchers
- Grenades
- Group
- Group (Rules) (Player Core)
- Hands
- Hands (Rules) (Player Core)
- Hardness
- Held Items
- HP (BT)
- Hypopens
- Implant Limit
- Implantation
- Improving Equipment
- Improving Equipment (Rules) (Player Core)
- Improvised Weapons
- Income Examples
- Investing Magic Items
- Item Damage
- Item Effects
- Item Level
- Item Level (Rules) (Player Core)
- Item Prices
- Item Traits
- Items and Sizes
- Items of Different Sizes
- Limited Activations
- Limited Armor Upgrades
- Limited Weapon Upgrades
- Magazine
- Magic Items
- Magic vs. Tech
- Manipulate Activations
- Medical Items
- Medical Items (Rules) (Player Core)
- Medpatches
- Multiple Attack Penalty
- Object Immunities
- Orbital Solarian Crystals
- Other Consumables
- Other Currency
- Precious Ammunition & Weapons
- Price
- Reload
- Removing Augmentations
- Runes & Upgrades
- Scaling out of Usefulness
- Selecting Weapons
- Serums
- Services
- Shield Statistics
- Shields
- Shields (Rules) (Player Core)
- Shoddy Items
- Skipping Grades in Crafting
- Solarian Crystals
- Solarian Crystals (Rules)
- Special Abilities
- Speed Penalty
- Spell Ampoules
- Spell Chips
- Spell Gems
- Strength
- Tech Gear
- Unarmed Attacks
- Universal Polymer Base (UPB)
- Upgrades
- Upgrades (Rules) (243-upgrades)
- Upgrades (Rules) (Player Core)
- Weapon Categories
- Weapon Statistics
- Weapon Traits (Rules) (Player Core)
- Weapon Upgrade Limitations
- Weapon Upgrades
- Weapons
- Wearing Tools
- Wielding Items
- Worn Items