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Recurring Villains

Enemies come and go, but a nemesis is forever. Consider including villains who can appear multiple times over the course of several adventures. They …

Enemies come and go, but a nemesis is forever. Consider including villains who can appear multiple times over the course of several adventures. They don't necessarily need to be masterminds. Imagine an unscrupulous mercenary who works for major villain after major villain, or a series of clones deployed over and over by a corrupt corporation or galactic leader. When you create a recurring villain, it's best not to make them too integral to the story since the PCs might take them down earlier than you expect! Have some contingency plans in place. The advice about roleplaying NPCs applies especially to these recurring villains. As they reappear throughout the campaign, they should change in some of the same ways PCs do. Think about how previous run-ins with the PCs have shaped the recurring villain's emotions and plans. Which PC do they have the biggest grudge against, and why? Do they bear scars from previous battles? Have they developed a countermeasure against a PC's spells or tactics? What's memorable about them?

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