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Perception (Rules) (GM Core)

Perception is a fairly straightforward statistic. Use Wisdom as a guide for setting it, and adjust to the high side if your creature has acute senses …

Perception is a fairly straightforward statistic. Use Wisdom as a guide for setting it, and adjust to the high side if your creature has acute senses or extra training. If your creature has low Wisdom, for example, it would probably have a low Perception modifier, or moderate if it's supposed to be a great hunter. Don't make your creature's Perception higher just because it's often used for initiative; creatures with poor Perception could use a skill check for initiative instead, such as Stealth. ### Perception Level Extreme High Moderate Low Terrible –1 +9 +8 +5 +2 +0 0 +10 +9 +6 +3 +1 1 +11 +10 +7 +4 +2 2 +12 +11 +8 +5 +3 3 +14 +12 +9 +6 +4 4 +15 +14 +11 +8 +6 5 +17 +15 +12 +9 +7 6 +18 +17 +14 +11 +8 7 +20 +18 +15 +12 +10 8 +21 +19 +16 +13 +11 9 +23 +21 +18 +15 +12 10 +24 +22 +19 +16 +14 11 +26 +24 +21 +18 +15 12 +27 +25 +22 +19 +16 13 +29 +26 +23 +20 +18 14 +30 +28 +25 +22 +19 15 +32 +29 +26 +23 +20 16 +33 +30 +28 +25 +22 17 +35 +32 +29 +26 +23 18 +36 +33 +30 +27 +24 19 +38 +35 +32 +29 +26 20 +39 +36 +33 +30 +27 21 +41 +38 +35 +32 +28 22 +43 +39 +36 +33 +30 23 +44 +40 +37 +34 +31 24 +46 +42 +38 +36 +32 Hazards by Level This chapter's hazards are organized by complexity, then by name. If you need to choose a hazard for a certain level of play, use the following table.

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