High-Tech Adventures
Technological ruis scattered across the Pact Worlds by ancient starfarers; massive starship of unknown origin and ancient architecture crashing in …
Technological ruis scattered across the Pact Worlds by ancient starfarers; massive starship of unknown origin and ancient architecture crashing in the desolate wastelands of a red planet; an entire world populated by machines locked in an eternal debate on whether to await the return of their progenitors or seek their own destiny; mysterious codes that underlie the universe, waiting to be deciphered by tech priests and reality-hacking spellcasters; divine beings who oversee technology, computers, infospheres, and machines. In a galaxy filled with gadgets, holo ads, starships, and laser pistols, countless technological wonders still inspire awe, greed, mystery, and adventure. High-tech Starfinder adventures often take place in cities filled with technology, or even entire planets—like Aballon— practically covered in machinery. They might also explore ruined tech relics created by ancient industrial societies, whether abandoned technological megastructures, crashed starships of unknown origin, or battlefields strewn with wrecked magitech machines. Technology is sometimes more important than magic in these adventures, though most adventuring locations in Starfinder are associated with cultures that integrate magic and science in the development of many of their technologies. Characters and antagonists might be androids or machines, or have cybernetic augmentations. They could get involved in highly philosophical discussions about the nature and fate of people who happen to be machines, or ignore spirituality. You might downplay magic. Characters might have limited ability to cast spells, instead emphasizing the usage of tech and cybernetics. Gods might be fonts for power, acting less as personifications of concepts than as raw cosmic energy channeled through a connection. Religion might be symbolic, with explanations for cosmic phenomena relying more on logic and the sciences than myth and theology—for highly connected, multicultural societies like the Pact Worlds, these concepts coexist.
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.