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Designing Complex Hazards

Unlike a simple hazard, a complex hazard can play the part of a creature in a battle or can be an encounter all its own. Many of the concerns with …

Unlike a simple hazard, a complex hazard can play the part of a creature in a battle or can be an encounter all its own. Many of the concerns with damaging effects when designing a simple hazard don't apply when designing a complex hazard. A complex hazard can deal its damage over and over again and isn't intended to be quick to overcome. A good complex hazard often requires disabling multiple components or otherwise interacting with the encounter in some way. For instance, while the haywire autopilot can be remotely reprogrammed with a challenging Computers check, characters who want to use Piloting or Thievery to override the autopilot will first need to board the vehicle using Acrobatics or Athletics.

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