Adjudicating Actions
Some of the basic actions of the game require you to interpret how a rule should apply. Here, you'll find advice on the types of rules calls that can …
Some of the basic actions of the game require you to interpret how a rule should apply. Here, you'll find advice on the types of rules calls that can occur frequently. For rules decisions that are either/or (such as whether a creature can Aid or Take Cover), a PC can usually determine before they take the action whether doing so is viable; if it isn't viable for some reason, alert them that it won't work before they spend time, actions, or resources trying. There are some exceptions, especially if the reason an action wouldn't work is something a character wouldn't know. For example, if a character tries to Take Cover behind a parked vehicle, not realizing it's a hologram, you shouldn't reveal the deception prematurely.
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