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Creature Adjustments

Sapient Adjustments

Grants sapience to mindless creatures (robots, oozes, zombies) by raising Intelligence from –5 to a story-suitable value, adding up to three skills and three languages, and optiona...

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Sometimes you want a creature to be able to think for itself rather than following a set of mindless behaviors or instructions. Apply these adjustments to mindless creatures, such as robots, oozes, or zombies. Increase the creature's Intelligence from –5 to whatever level is suitable for your story (generally up to its highest ability score, but you might decide that a superintelligent, low-level ooze is exactly what your adventure needs). Add up to three new skills with a modifier equal to its highest skill modifier. Add up to three languages that the creature can understand (and optionally speak). Consider adding telepathy if you want the creature to be able to communicate easily, especially if the creature has no mouth or otherwise can't speak.