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Sorted A-ZCreature Abilities
Ferocity
Triggered when reduced to 0 HP, Ferocity keeps the creature at 1 HP instead of unconscious, but increases its wounded value by 1. The ability cannot be used once the creature reach...
common
Trigger The monster is reduced to 0 HP; Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.