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entries
Sorted A-ZCreature Abilities
Ferocity
When reduced to 0 HP, the monster avoids knockout and remains at 1 HP instead, but its wounded value increases by 1; the ability becomes unusable once wounded 3 is reached.
common
Trigger The monster is reduced to 0 HP; Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.
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