Persistent Damage
Deals damage of a specified type at the end of each turn. After taking damage, attempt a DC 15 flat check each turn to end the condition; some actions or assistance can lower the D...
You take damage of the specified type at the end of each of your turns. At the end of each turn after taking the damage, you may attempt a DC 15 flat check to end the condition. Some actions and assistance can lower the DC or grant additional attempts.
Persistent Damage is not taken immediately when first applied — it waits until end of turn. It can be doubled or halved from attack/save results like normal damage. Multiple sources of the same damage type stack as separate instances.
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